Struct Value Assignment Definition

A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables to be placed under one name in a block of memory, allowing the different variables to be accessed via a single pointer, or the struct declared name which returns the same address. The struct can contain many other complex and simple data types in an association, so is a natural organizing type for records like the mixed data types in lists of directory entries reading a hard drive (file length, name, extension, physical (cylinder, disk, head indexes) address, etc.), or other mixed record type (patient names, address, telephone... insurance codes, balance, etc.).

The C struct directly references a contiguous block of physical memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Language implementations that could utilize half-word or byte boundaries (giving denser packing, using less memory) were considered advanced in the mid-eighties. Being a block of contiguous memory, each field within a struct located at a certain fixed offset from the start. As an illustration, many BASIC interpreters once fielded a string data struct organization with one value recording string length, one indexing (cursor value of) the previous line, one pointing to the string data.

Because the contents of a struct are stored in contiguous memory, the sizeof operator must be used to get the number of bytes needed to store a particular type of struct, just as it can be used for primitives. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may include padding, although modern compilers typically support the directive, which changes the size in bytes used for alignment.[1]

In the C++ language, a struct is identical to a C++ class but a difference in the default visibility exists: class members are by default private, whereas struct members are by default public.

In other languages[edit]

The struct data type in C was derived from the ALGOL 68 struct data type.[2]

Like its C counterpart, the struct data type in C# (Structure in Visual Basic .NET) is similar to a class. The biggest difference between a struct and a class in these languages is that when a struct is passed as an argument to a function, any modifications to the struct in that function will not be reflected in the original variable (unless pass-by-reference is used).[3]

This differs from C++, where classes or structs can be statically allocated or dynamically allocated either on the stack (similar to C#) or on the heap, with an explicit pointer. In C++, the only difference between a struct and a class is that the members and base classes of a struct are public by default. (A class defined with the keyword has private members and base classes by default.)


The general syntax for a struct declaration in C is:

structtag_name{typemember1;typemember2;/* declare as many members as desired, but the entire structure size must be known to the compiler. */};

Here is optional in some contexts.

Such a declaration may also appear in the context of a typedef declaration of a type alias or the declaration or definition of a variable:


Often, such entities are better declared separately, as in:

typedefstructtag_namestruct_alias;// These two statements now have the same meaning:// struct tag_name struct_instance;// struct_alias struct_instance;

For example:


defines a type, referred to as . To create a new variable of this type, we can write

which has an integer component, accessed by , and a floating-point component, accessed by , as well as the and components. The structure contains all four values, and all four fields may be changed independently.

A pointer to an instance of the "account" structure will point to the memory address of the first variable, "account_number". The total storage required for a object is the sum of the storage requirements of all the fields, plus any internal padding.

Struct initialization[edit]

There are three ways to initialize a structure. For the type

/* Forward declare a type "point" to be a struct. */typedefstructpointpoint;/* Declare the struct with integer members x, y */structpoint{intx;inty;};

C89-style initializers are used when contiguous members may be given.[4]

/* Define a variable p of type point, and initialize its first two members in place */pointp={1,2};

For non contiguous or out of order members list, designated initializer style[5] may be used

/* Define a variable p of type point, and set members using designated initializers*/pointp={.y=2,.x=1};

If an initializer is given or if the object is statically allocated, omitted elements are initialized to 0.[6]

A third way of initializing a structure is to copy the value of an existing object of the same type

/* Define a variable q of type point, and set members to the same values as those of p */pointq=p;


The following assignment of a struct to another struct will copy as one might expect. Depending on the contents, a compiler might use in order to perform this operation.

#include<stdio.h>/* Define a type point to be a struct with integer members x, y */typedefstruct{intx;inty;}point;intmain(void){/* Define a variable p of type point, and initialize all its members inline! */pointp={1,3};/* Define a variable q of type point. Members are uninitialized. */pointq;/* Assign the value of p to q, copies the member values from p into q. */q=p;/* Change the member x of q to have the value of 3 */q.x=3;/* Demonstrate we have a copy and that they are now different. */if(p.x!=q.x)printf("The members are not equal! %d != %d",p.x,q.x);/* Define a variable r of type point. Members are uninitialized. */pointr;/* Assign values using compound literal (ISO C99/supported by GCC > 2.95) */r=(point){1,2};return0;}

Pointers to struct[edit]

Pointers can be used to refer to a by its address. This is particularly useful for passing structs to a function by reference or to refer to another instance of the type as a field. The pointer can be dereferenced just like any other pointer in C, using the operator. There is also a operator in C which dereferences the pointer to struct (left operand) and then accesses the value of a member of the struct (right operand).

structpoint{intx;inty;};structpointmy_point={3,7};structpoint*p=&my_point;/* To declare and define p as a pointer of type struct point, and initialize it with the address of my_point. */(*p).x=8;/* To access the first member of the struct */p->x=8;/* Another way to access the first member of the struct */

C does not allow recursive declaration of ; a can not contain a field that has the type of the itself. But pointers can be used to refer to an instance of it:


Here the instance would contain a with coordinates 3 and 7. Its pointer would be a null pointer since the initializer for that field is omitted. The instance in turn would have its own and its pointer would refer to .


Main article: typedef

Typedefs can be used as shortcuts, for example:


Different users have differing preferences; proponents usually claim:

  • shorter to write
  • can simplify more complex type definitions
  • can be used to forward declare a type

As an example, consider a type that defines a pointer to a function that accepts pointers to struct types and returns a pointer to struct:

Without typedef:


With typedef:


A common naming convention for such a is to append a "" (here ) to the tag name, but such names are reserved by POSIX so such a practice should be avoided. A much easier convention is to use just the same identifier for the tag name and the type name:


Without a function that takes function pointer the following code would have to be used. Although valid, it becomes increasingly hard to read.

/* Using the struct point type from before *//* Define a function that returns a pointer to the biggest point, using a function to do the comparison. */structpoint*biggest_point(size_tsize,structpoint*points,structpoint*(*point_compare)(structpoint*a,structpoint*b)){inti;structpoint*biggest=NULL;for(i=0;i<size;i++){biggest=point_compare(biggest,points+i);}returnbiggest;}

Here a second for a function pointer type can be useful


Now with the two s being used the complexity of the function signature is drastically reduced.

/* Using the struct point type from before and the typedef for the function pointer *//* Define a function that returns a pointer to the biggest point, using a function to do the comparison. */point*biggest_point(size_tsize,point*points,point_compare_func_typepoint_compare){inti;point*biggest=NULL;for(i=0;i<size;i++){biggest=point_compare(biggest,points+i);}returnbiggest;}

However, there are a handful of disadvantages in using them:

  • They pollute the main namespace (see below), however this is easily overcome with prefixing a library name to the type name.
  • Harder to figure out the aliased type (having to scan/grep through code), though most IDEs provide this lookup automatically.
  • Typedefs do not really "hide" anything in a struct or union — members are still accessible (). To really hide struct members, one needs to use 'incompletely-declared' structs.
/* Example for namespace clash */typedefstructaccount{floatbalance;}account;structaccountaccount;/* possible */accountaccount;/* error */

See also[edit]


  1. ^C struct memory layout? - Stack Overflow
  2. ^Ritchie, Dennis M. (March 1993). "The Development of the C Language". ACM SIGPLAN Notices. 28 (3): 201–208. doi:10.1145/155360.155580.  
  3. ^Parameter passing in C#
  4. ^Kelley, Al; Pohl, Ira (2004). A Book On C: Programming in C (Fourth ed.). p. 418. ISBN 0-201-18399-4. 
  5. ^"IBM Linux compilers. Initialization of structures and unions". 
  6. ^"The New C Standard, §6.7.8 Initialization". 

This is the second part of a two part introduction to the C programming language. It is written specifically for CS31 students. The first part covers C programs, compiling and running, variables, types, operators, loops, functions, arrays, parameter passing (basic types and arrays), standard I/O (printf, scanf), and file I/O. It also includes links to other C programming resources:
Introduction to C programming for CS31 students Part 1

Code examples on this page can be copied over from my directory:

# if you don't have a cs31 subdirectory, create one first: mkdir cs31 # copy over my C example files into your cs31 subdirectory: cd cs31cp -r /home/newhall/public/cs31/C_examples . # cd into your copy, run make to compile cd C_examplesmakels


C is not an object-oriented language, and thus does not have support for classes. It does, however, have support for defining structured types (like the data part of classes).

A struct is a type used to represent a heterogeneous collection of data; it is a mechanism for treating a set of different types as a single, coherent unit. For example, a student may have a name, age, gpa, and graduation year. A struct type can be defined to store these four different types of data associated with a student.

In general, there are three steps to using structured types in C programs:

  1. Define a new struct type representing the structure.
  2. Declare variables of the struct type
  3. Use DOT notation to access individual field values

Defining a struct type

struct type definitions should appear near the top of a program file, outside of any function definition. There are several different ways to define a struct type but we will use the following: struct <struct name> { <field 1 type> <field 1 name>; <field 2 type> <field 2 name>; <field 3 type> <field 3 name>; ... }; Here is an example of defining a new type 'struct studentT' for storing student data: struct studentT { char name[64]; int age; int grad_yr; float gpa; }; // with structs, we often use typedef to define a shorter type name // for the struct; typedef defines an alias for a defined type // ('studentT' is an alias for 'struct studentT') typedef struct studentT studentT;

Declaring variables of struct types

Once the type has been defined, you can declare variables of the structured type: struct studentT student1; // student1 is a struct studentT studentT student2; // student2 is also a struct studentT // (we are just using the typedef alias name) studentT cs31[50]; // an array of studentT structs: each bucket // stores a studentT struct

Accessing field values

To access field values in a struct, use dot notation: <variable name>.<field name> It is important to think very carefully about type when you use structs to ensure you are accessing field values correctly based on their type. Here are some examples: student1.grad_yr = 2017; student1.age = 18 + 2; strcpy(, "Joseph Schmoe"); student2.grad_yr = student1.grad_yr; cs31[0].age = student1.age; cs31[5].gpa = 3.56; structs are lvalues, meaning that you can use them on the left-hand-side of an assignment statement, and thus, can assign field values like this: student2 = student1; // student2 field values initialized to the value of // student1's corresponding field values cs31[i] = student2; Question: For each expression below, what is its type? Are any invalid? (here are the answers) (1) student1 (2) student1.grad_yr (3) (4)[2] (5) cs31 (6) cs31[4] (7) cs31[4].name (8) cs31[4].name[5]

Passing structs to functions

When structs are passed to functions, they are passed BY VALUE. That means that the function will receive a COPY OF the struct, and that copy is what is manipulated from within the function. All field values in the copy will have the exact same values as the field values of the original struct - but the original struct and the copy occupy different locations in memory. As such, changing a field value within the function will NOT change the corresponding field value in the original struct that was passed in.

If one of the fields in a struct is a statically declared array (like the name field in the studentT struct), the parameter gets a copy of the entire array (every bucket value). This is because the complete statically declared array resides within the struct, and the entire struct is copied over as a unit. You can think of the struct as a chunk of memory (0's and 1's) that is copied over to the parameter without anything being added to it or taken out. So, a function passed student1 CANNOT change any of the contents of the student1 variable (because the function is working with a COPY of student1, and thus the array in the copy starts at a different memory location than the array of the original struct). This may seem odd given how arrays are passed to functions (an array parameter does not get a copy of every array bucket of its argument, instead it REFERS to the same array as the argument array). This seemingly different behavior is actually consistent with the rule that a parameter gets THE VALUE of its argument. It is just that the value of an array argument (the base address of the array) is different than the value of an int, float, struct, ..., argument. For example, here are some expressions and their values:

Argument Expression Expression's Value (Parameter gets this value) -------------------- -------------------------------------------- student1 {"Joseph Schmoe", 20, 2017, 3.56} student1.gpa 3.56 cs31 base address of the cs31 array base address of the name field array[2] 's' Only when the value passed to a function is an address of a memory location can the function modify the contents of the memory location at that address: a function passed student1 (a struct value) CANNOT change any of the contents of the student1 variable; but a function passed (the base address of an array) CAN change the contents of the buckets of the name field - because when is passed in, what is being passed in is the memory location of the array, NOT a copy of the entire array.

Example:Here is an example function call with a stack drawing showing how different types are passed.


An lvalue is an expression that can appear on the left hand side of an assignment statement. In C, single variables or array elements are lvalues. The following example illustrates valid and invalid C assignment statements based on lvalue status: struct studentT student1; studentT student2; int x; char arr[10], ch; x = 10; // valid C: x is an lvalue ch = 'm'; // valid C: ch is an lvalue student1 = student2; // valid C: student1 is an lvalue arr[3] = ch; // valid C: arr[3] is an lvalue x + 1 = 8; // invalid C: x+1 is not an lvalue arr = "hello there"; // invalid C: arr is not an lvalue arr =; // invalid C: arr is not an lvalue =; // invalid C: name (an array of char) is not an lvalue

See for more examples.
Exercise: implement and test two functions in this file: printStudent and initStudent.

C pointer variables

A pointer variable stores the address of a memory location that stores a value of the type to which it points ("a level of indirection"). Here is a picture of a pointer variable pointing to a memory storage location that stores value an int value 12: ----- ----- ptr | *-|--------->| 12 | ----- ----- Through a pointer variable () the value stored in the location it points to () can be indirectly be accessed.

Pointer variables are used most often in C programs for:

  1. "pass-by-reference" function parameters: to write functions that can modify an argument's value.
  2. Dynamic Memory Allocation (for arrays in particular): to write programs that allocate space (or re-allocate space) as the program runs. This is useful when sizes of data structures like arrays are not known at compile time, and to support growing the size of data structures as the program runs.

Rules for using pointer variables

The rules for using pointer variable are similar to regular variables, you just need to think about two types: (1) the type of the pointer variable; and (2) the type stored in the memory address to which it points.
  1. First, declare a pointer variable using : int *ptr; // stores the memory address of an int (ptr "points to" an int) char *cptr; // stores the memory address of a char (cptr "points to" a char) Think about Type
    and are both pointers but their specific type is different:
    • 's type is "pointer to int". It can point to a memory location that stores an int value.
    • 's type is "pointer to char" It can point to a memory location that stores an char value, and through cptr we can indirectly access that char value.
  2. Next, initialize the pointer variable (make it point to something). Pointer variables store addresses. Initialize a pointer to the address of a storage location of the type to which it points. One way to do this is to use the ampersand operator on regular variable to get its address value: int x; char ch; ptr = &x; // ptr get the address of x, pointer "points to" x ------------ ------ ptr | addr of x|--------->| ?? | x ------------ ------ cptr = &ch; // ptr get the address of ch, pointer "points to" ch cptr = &x; // ERROR! cptr can hold a char address only (it's NOT a pointer to an int) All pointer variable can be set to a special value NULL. NULL is not a valid address but it is useful for testing a pointer variable to see if it points to a valid memory address before we access what it points to: ptr = NULL; ------ ------ cptr = NULL; ptr | NULL |-----| cptr | NULL |----| ------ ------
  3. Use the pointer variable:
    • make it point to a location (and you can change which location it points to)
    • Use *var_name to dereference the pointer to access the value in the location that it points to.
    Some examples: int *ptr1, *ptr2, x, y; x = 8; ptr1 = NULL; ptr2 = &x; ------------ ------ ptr2 | addr of x|--------->| 8 | x ------------ ------ *ptr2 = 10; // dereference ptr2: "what ptr2 points to gets 10" ------------ ----- ptr2 | addr of x|--------->| 10 | x ------------ ----- y = *ptr2 + 3; // dereference ptr2: "y gets what ptr2 points to plus 3" ----- ----- ptr1 = ptr2; // ptr1 gets address value stored in ptr2 ------------ ----- ptr2 | addr of x |--------->| 10 | x ------------ ----- /\ ------------ | ptr1 | addr of x |-------------- ------------ // TODO: finish tracing through this code and show what is printed *ptr1 = 100; ptr1 = &y; *ptr1 = 80; printf("x = %d y = %d\n", x, y); printf("x = %d y = %d\n", *ptr2, *ptr1);
Be careful about type when using pointer variables (drawing pictures helps): ptr = 20; // ERROR? this assigns ptr to point to address 20 *ptr = 20; // this assigns 20 the value pointed to by ptr What happens if you dereference an pointer variable that does not contain a valid address: ptr = NULL; *ptr = 6; // CRASH! your program crashes with a segfault (a memory fault) ptr = 20; *ptr = 6; // CRASH! segfault (20 is not a valid address) This is one reason to initialize pointer variables to NULL: you can test for NULL and not dereference in your program: if(ptr != NULL) { *ptr = 6; }

Pointers and Functions "pass by reference"

Pointers allow a way to write functions that can modify their arguments' values: the C way of implementing Pass by Reference. We have actually already seen this with array parameters: the function parameter gets the value of the base address of the array (it points to the same array as its argument) and thus the function can modify the values stored in the array buckets. We can use this same idea in general to write a function that can modify its argument's value. The steps are:
  1. declare the function parameter to be a pointer to the variable type int change_value(int *input>) {
  2. pass in the address of the argument int x; change_value(&x);
  3. in the function, dereference the parameter to change the argument's value *input = 100; // what input points to (x's location) gets 100
Try out:
  1. Look at a program that does C style pass by reference: vim passbyreference.c Try running it and see if you understand what is happening and why.

    Draw the call stack for the first call to this function:

    • where are variables a and b located on the stack?
    • where are the parameter values located?
    • what values does each parameter get?
    • and what does this mean with respect to the value of each argument after the call?
  2. Implement a program with a swap function that swaps the values stored in its two arguments. Make some calls to it in main to test it out.
Here are the answers

(note: technically, everything in C is passed by value; C-style pass-by-reference is just passing the value of an address (a pointer) to a function as opposed to passing the value of an int or float or ...)

Dynamic Memory Allocation

A common uses of pointer variables is to use them to point to memory that your program allocates at runtime. This is very useful for writing programs where the size of an array or other data structure is not know until runtime, or that may grow or shrink over the lifetime of a run of a program.

malloc and free

malloc and free are functions for allocating and deallocating memory in the Heap. The Heap is a portion of program memory that is separate from the stack. No variables are allocated in the heap, but chunks of anonymous memory can be allocated and its address can be assigned to a global or local pointer variable.

Heap memory must be explicitly allocated and deallocated by your program.

  • To allocate Heap memory, call passing in the total number of bytes of contiguous heap memory you want to allocate. returns the base address of this heap memory to the caller or on error. int *p; p = (int *)malloc(4); // allocate 4 bytes of heap memory and assign addr to p *p = 6; // the heap memory p points to gets the value 6 malloc's return type is a bit odd. It is a which means it is a pointer to a non-specific type (or to any type). Because of this, we re-cast the return type to be a pointer to the specific type we are using in the example above.
  • Sometimes malloc fails, so you should always test its return value for NULL before dereferencing the pointer value: p = (int *)malloc(4); if(p == NULL) { printf("Bad malloc error\n"); exit(1); // or return from this function or ... } *p = 6;
  • Instead of passing the exact number of bytes to malloc, use the function in an expression instead (): p = (int *)malloc(sizeof(int));
  • malloc is often used to allocate an array of some type on the heap, by specifying the total number of bytes in the array using an expression of (size of the type of each bucket and the number of buckets: int *arr; char *c_arr; // allocate an array of 20 ints on the heap: arr = (int *)malloc(sizeof(int)*20); // allocate an array of 10 chars on the heap: c_arr = (char *)malloc(sizeof(char)*10);
  • Because the pointer variable stores the base address of the array allocated in the heap, you can use array syntax to access its buckets: arr[0] = 8; // these two statements are identical: both put 8 in bucket 0 *arr = 8; arr[3] = 10; // puts 10 in bucket 3 of the array pointed to by arr Here is a picture of what this looks like in memory. Note that the Stack and the Heap are separate parts of memory.
  • When you are done using the memory you allocated with malloc, you need to explicitly deallocate it by calling the function (it is also good to set the pointer's value to NULL after calling free: free(p); free(arr); free(c_arr); p = NULL; arr = NULL; c_arr = NULL;
See my Strings in C page for some examples of dynamically allocated strings and the string library (when dynamically allocating space for strings it is important to allocate enough space to store all chars in the string including the terminating null char)

Pointers, the Heap, and Functions

Passing a pointer value to a function has the same semantics as passing the address of a variable to a function: the function can modify the value pointed to.

As you write functions that take pointer values as parameters, it if very important to think about the type of argument you are passing. This will help you figure out the syntax for how to pass the argument value and the correct matching function parameter type.

Here is an example of passing a malloc'ed array to a function:

int main() { int *arr1; arr1 = malloc(sizeof(int)*10); if(!arr1) { printf("malloc error\n"); exit(1); } init_array(arr1, 10); ... } void init_array(int *arr, int size) { int i; for(i=0; i< size; i++) { arr[i] = i; } } Here is a picture of what this looks like in memory. This should look very familiar to passing statically declared arrays, just notice the difference in which part of memory the array is located.

Try out:

Given the following program:
  1. Trace through the execution and draw the stack at the location shown in function blah.
  2. what are main's arr bucket values at the point the stack is drawn?
  3. What is the output of this program when run?
Note how the argument values are passed to functions foo and blah as you step through this. #include <stdio.h> #include <stdlib.h> void foo(int *b, int c, int *arr, int n) ; void blah(int *r, int s); int main() { int x, y, *arr; arr = (int *)malloc(sizeof(int)*5); if(arr == NULL) { exit(1); // should print out nice error msg first } x = 10; y = 20; printf("x = %d y = %d\n", x, y); foo(&x, y, arr, 5); printf("x = %d y = %d arr[0] = %d arr[3] = %d\n", x, y, arr[0],arr[3]); free(arr); return 0; } void foo(int *b, int c, int *arr, int n) { int i; c = 2; for(i=0; i<n; i++) { arr[i] = i + c; } *arr = 13; blah(b, c); } void blah(int *r, int s) { *r = 3; s = 4; // STACK DRAWN HERE } Here are the Answers

Pointers and Structs

Given the following struct definition: struct student { char name[50]; int age; int year; float gpa; }; In your program, you can declare variables whose type is or (a pointer to a struct student). To access individual fields in a struct, use dot "." notation if the variable's type is "struct student" and right arrow notation "->" if a variable's type is a "struct student *". Here are some examples: struct student s; struct student *sptr; // you need to think very carefully about the type of each field // when you access it (name is an array of char, age is an int ... strcpy(, "Freya"); s.age = 18; s.year = 2016; s.gpa = 4.0; // malloc up a struct student for sptr to point to: sptr = malloc(sizeof(struct student)); if(!sptr) { // error handling code ... } sptr->age = 19; // the age field of what sptr points to gets 20 sptr->year = 2015; sptr->gpa = 3.2; strcpy(sptr->name, "Lars"); (*sptr).age = 20; // this also access the age field of what sptr points to // (*sptr).age and sptr->age synonyms for the same memory location Here is what the variables s and sptr may look like in memory (malloced space is always in heap memory, and variables are either allocated on the stack (local variables and parameters) or in global memory (global variables): ON THE STACK ON THE HEAP ============= =========== ----------- s | "Freya" | | 18 | | 2016 | | 4.0 | ----------- ----- ----------- sptr | *-|---------------------------------> | "Lars" | ----- | 20 | | 2015 | | 3.2 | -----------
  • You can also have field values that are pointers: struct personT { char *name; int age; }; int main() { struct personT me, *you; = malloc(sizeof(char)*10); strcpy(,"Tia"); me.age = 50; you = malloc(sizeof(struct personT)); you->name = malloc(sizeof(char)*10); strcpy(you->name, "Elmo"); you->age = 40; } Answer these questions:
    1. Draw a picture of the contents of memory (the stack and the heap) showing the effects of executing the instructions in main above on the variables and .
    2. What is the type and value of each of the following expressions (and are they all valid?): 1. me 2. you 3. 4. 5.[2] 6. you->name[2]
    Here are the answers.
  • You can also declare static or dynamic arrays of structs or arrays of pointers to structs or ... (you need to think very carefully about type). Here are some examples: struct student students[36]; // an array of 36 student structs struct student *students2; // a pointer to a struct student // (will be used to store the base address // of a dynamically allocated array of student // structs (each bucket holds a struct student) struct student *students3[36]; // statically declared array of student struct* // (each bucket holds a (struct student *)) Examples of their use: students[i].age = 21; // the ith bucket stores a student struct // use dot notation to access its fields // dynamically allocate array of student structs // (the array buckets are allocated in heap memory) students2 = malloc(sizeof(struct student)*10); students2[3].year = 2013; // each bucket in this array is a student struct // use dot notation to access its fields // each bucket of students3 stores a pointer to a student struct students3[0] = malloc(sizeof(struct student)); students3[0]->age = 21; // dereference the pointer to the struct in bucket 0

    Linked Lists in C

    You can also define self-referential structs in C (structs with fields whose type is a pointer to the struct type). This is how you would define a node for a linked list for example:

    struct node { int data; struct node *next; }; Then you could use instances of this struct type to create a linked-list: struct node *head, *temp; head = NULL; // an empty linked list head = malloc(sizeof(struct node)); if(!head) { // some error handling code ... } // !head is == (head != NULL) head->data = 10; head->next = NULL; // add 5 nodes to the head of the list: for(i = 0; i < 5 i++) { temp = malloc(sizeof(struct node)); if(temp == NULL) { // some error handling code ... } temp->data = i; temp->next = head; head = temp; } We likely will not write any linked list code in this class, but if you are curious about this topic, you can look at my linked lists in C reference for more information about linked lists in C.
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